Survival

How many times have we wondered why in a survival game I can't do this or that to survive. Our claim to be able to do just that. We love lateral thinking.
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  • Origin Book of Replication
    In the absence of the player, tasks can be assigned to the character. The result is a world full of secrets that never sleeps.
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  • Physique Psyche Medical Interaction
    Antares Open World was designed for a multipersistent polyamory, to play here according to the concept of dedications. So it is an essential part of the game mechanics to temporarily take characters out of the pool of possibilities as part of punishments, like nautical, travel & rest, prison, sleep, illness, etc..
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  • Crime System
    Concept for the antarian jurisdiction, the penal system, as well as the handling of crime. habeas corpus, codifications by an in-game human rights consortium, martial law-like relationships, crimes, execution & torture, dungeons, dungeons and imprisonment, conviction and transport of prisoners, faith under God's judgment, and court hearings, to name but a few.
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  • Scouting Physics Environment
    I remember when I used to walk through dark dungeons. The first PC Magazine conquered the market, I tried every day to get plans and drawings of this long forgotten old classic like "Eye of the Beholder". A pointed pencil and a lot of paper were a big part of the atmosphere, to have to draw maps of the labyrinths myself. The concept will try to implement a mix of map management, land surveying, navigation, vegetation science, tracking, aspects of astronomy, nautical science, cartography, as well as combinatorics and logic of Scout knowledge in a playful way.
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  • Early Warning System
    This core competence aims to deal with the strategic and tactical positioning of air surveillance units (ACE). Antares Open World will want to play its cards in the air as well as on water and underwater. The surveillance of the airspace (air policing), i.e. the territory of a player, is a sensitive area to be protected.
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