Strategy

There are many Global 4x strategy games, almost all of them are turn-based. Ever tried to integrate the aphorism E(x)plore, E(x)pand, E(x)ploit and E(x)terminieren into a never sleeping MMORPG with survial and complex simulation aspects? We do it!
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  • Trident Occlussion System
    Manipulate the flow of information through sleep, meditation and faith. Live in harmony with your attitudes, morals and ethics and you will promote the pathways of the mind to recognize completely new perceptions in the game.
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  • Character Management System
    Emboss the attributes of your character on body, mind and soul. Use your character's dispositions, traits, and state classes to distribute them. Learn from your spectrum of knowledge.
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  • Complex Controlling
    Players grow at the event horizon of their tasks and thus determine the degree of selective perception via complexity levels of the interface.
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  • Knowledge Base System
    Sets a realistic feeling of real-time learning through a cue based skill system. Learning curves, periods, talent optimization allow a vessel in the vessel system with post-learning phases.
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  • Metagaming API System
    Enables the creation of API interfaces for the implementation of metagaming mechanisms and methods in the social environment of the clan/group. The special feature lies in the way it is established, not simply to provide a passive interface, but to be able to influence the game world bidirectionally through this integration.
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  • Browser APP Smartphone Integration
    No matter where I am, I log into the smartphone APP or the browser application as a game master, worldkeeper or watchmaker. With my actions I change the game in the antarian world. I am a game master. Smartphone owners can thus gain access to the strategic levels of various systems and make it difficult for the heroes.
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  • Dynamic Growth Adaptive Interfaces
    Concept for controlling the interface. All switches, levers and buttons are filtered according to the degree of perceived complexity at the detectable event horizon of the player's empowerment. In other words, modifications for the player simply do not exist or are not yet available due to the skills he has learned.
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  • Solar System
    Astronomy the key to time & seasons. Since the beginning of time, but especially before the first Copernican revolution, comets have been regarded as evil omens in many cultures and followed with great mistrust. Even in today's modern world, superstition and paranoia are the reasons for many bizarre beliefs and theories.
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  • Infrastructure Logistic Hub System
    Every successful nation needs a successful infrastructure. It forms the basis, the substructure of their project. The focus is therefore on E(x)ploit, the strategic exploitation of the resources slumbering in the game areas. Completely according to the aphorism E(x)plore, E(x)pand, E(x)ploit, and E(x)terminate.
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  • Geo Information System
    Collection and storage of geo referenced data. In a continuous flow, transformation by means of metadata surveys on coordinate systems of the creating model is calculated persistently and according to a quality standard and fed to the GIS.
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  • Human Intelligence Realm (Espionage)
    These mechanisms serve the dynamically situated dissolution of game areas. Underlying safety assessments enable the player to evaluate danger assessments in the area, plan routes, espionage and false flag operations.
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  • Rights Management
    Based on the Mandatory Access Control (MAC) concept, we will implement a system-determining access control strategy based on specified rules for the control and management of access rights in Asset Management (see Asset Management & Achievement ab) with this core competence.
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  • Political Orders Diplomacy
    History about the political order & diplomacy.
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  • Empire Management
    How is the Antarian Empire structured?
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  • Science Research Development
    Explanation of Antarian science.
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  • Monitoring Statistic System
    Evaluation of all actions and actions.
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