Shooter

What we miss in really all good shooters are the degrees of freedom. Forget static level design. Say welcome to player-driven and node-based procedural generation of everything. This changes everything.
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  • PVP System
    Modern Anti Griefer mechanisms, homeland love, factors of physical physique, age groups according to function and condition, occupational groups, PvP modes such as kill on sight, flight reflexes, character traits such as euphoria and fear, spawn killing, infiltration, castle victories, clan wars, signatures of perception, are just some of the influencing factors.
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  • Nautical Science Naval Action System
    he desire to manifest and rule the oceans is as old as history itself. For those who could claim this sovereignty for themselves were said to have unspeakable power.
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  • DCBRC Combat System
    There are times when politics has to be given a strong, decisive impetus. Sooner or later you want to be prepared when the escalation policy requires you to go into battle.
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