Building Block of Life Primordial Ooze
Complex crafting system with formation of complex biological and chemical elements and components. With each process of your creation (Crafting), through the integration of the building blocks of life (Elements Antariums), these find their way into living becoming assets.
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- Introduction
- ↳ We are looking for you - introduce yourself!
- Antares Open World
- ↳ Simulation
- ↳ World Generation System
- ↳ Globaler Anspruch
- ↳ Globalstrategie
- ↳ Prozedurale Generierung
- ↳ Areale, Spielzonen & Sektoren
- ↳ Spielebenen
- ↳ ECO Systems
- ↳ Logische Gatter & Systemordnungen
- ↳ Multidimensionale Agenten
- ↳ Pflanzenwelt (Flora)
- ↳ Flora BDI Framework
- ↳ Cellular Automation System
- ↳ Consequentialism System
- ↳ Process Analytical Technology System
- ↳ Automatism Macro System
- ↳ Organism Recognition System
- ↳ Monetary Economic System
- ↳ Coinage Seigniorage Tradehub System
- ↳ Chronobiologic Cycle System
- ↳ Metabolism System
- ↳ Perception Morphogenetic Fields
- ↳ Signatures Core Prospection Control
- ↳ Self Organizing Feature Map
- ↳ Active Minded Assets System
- ↳ Chimera Seed AI System
- ↳ Building Block of Life Primordial Ooze
- ↳ Ressource Energy Circuit Recycling
- ↳ Activities Allocation Value System
- ↳ Communication Contract System
- ↳ Superstructure Realm (Housing)
- ↳ Geo Engineering Meteorology System
- ↳ Routing Autopilot Waypoint System
- ↳ Movement Patterns
- ↳ Moving Velocity Time Control
- ↳ Biogenesis System
- ↳ Terraforming System
- ↳ Trading Construction Sandbox
- ↳ Trade Responsibilities
- ↳ Commodities Cash Trades
- ↳ Exchange Interbourse Securities System
- ↳ Obligations Fullfillment Delivery System
- ↳ Quotation Information Stock Exchange (AQISE)
- ↳ Trading Instruments
- ↳ Decentralized Tradehub Network
- ↳ Trading Rate Fixing Mechanism (Matching)
- ↳ Survival
- ↳ Origin Book of Replication
- ↳ Physique Psyche Medical Interaction
- ↳ Crime System
- ↳ Jurisdiction Penal System
- ↳ Criminal Justice Methods System
- ↳ Imprisonment Court in Settings System
- ↳ Scouting Physics Environment
- ↳ Explore Interplay Components
- ↳ Scouting Cartography Layer
- ↳ Early Warning System
- ↳ Air Monitoring
- ↳ RPG
- ↳ Butterfly Effect System
- ↳ Soul Sense System
- ↳ Panspermia Hightec Scale Paradoxon
- ↳ Stage of Life System
- ↳ Social Fabrice Communication
- ↳ Multi Accounting Sharing System
- ↳ Information Interchange System
- ↳ Spirituality Energy Chakren System
- ↳ Travel Resting Spot System
- ↳ Archivement Accrediting
- ↳ Genom Imprinting Build System
- ↳ Ideology Interaction System
- ↳ Vocationally Oriented Dedicated Realm
- ↳ Submarine Environment
- ↳ Player Story Construction Kit
- ↳ Asset Management Archievments
- ↳ Escorts System Merchandaries Market
- ↳ Sentinals Protectors System
- ↳ Sentry Companion Protection System
- ↳ Study Observation Layer
- ↳ Stalking System
- ↳ Observations Skill Exchange
- ↳ Evolutionary Trap Design
- ↳ Journaling Gameplay System
- ↳ Metadata Gameplay Diary
- ↳ Conclusion Layer (Chronicles)
- ↳ Character Creation Sandbox
- ↳ Fundamental Accident Values
- ↳ Genetic Material Generation (Typecast)
- ↳ Behavioural Dynamics
- ↳ Physiques Expression Generation
- ↳ Career Aspiration Learning Curve
- ↳ Theology Faith Culture Political Views
- ↳ Creatures Minions System
- ↳ Races Species System
- ↳ Social Culture System
- ↳ Religion Faith System
- ↳ Origin Language Localization
- ↳ Dimension Scale Metrics
- ↳ Mechanics Technologies
- ↳ Settings
- ↳ Look Feel
- ↳ Strategy
- ↳ Trident Occlussion System
- ↳ Character Management System
- ↳ Complex Controlling
- ↳ Knowledge Base System
- ↳ Metagaming API System
- ↳ Browser APP Smartphone Integration
- ↳ Dynamic Growth Adaptive Interfaces
- ↳ Solar System
- ↳ Infrastructure Logistic Hub System
- ↳ Geo Information System
- ↳ Human Intelligence Realm (Espionage)
- ↳ Military FF Urban Operation System
- ↳ Protection Interlink System
- ↳ Safety Assessment Simulation Control
- ↳ Strategy False Flag Operations
- ↳ Rights Management
- ↳ Political Orders Diplomacy
- ↳ Empire Management
- ↳ Science Research Development
- ↳ Monitoring Statistic System
- ↳ Shooter
- ↳ PVP System
- ↳ Nautical Science Naval Action System
- ↳ DCBRC Combat System
- ↳ Basic Skill Contruction Sandbox
- ↳ Advanced Skill Construction Sandbox
- ↳ Conjunction Planetary Alignment
- ↳ Combat Action Potential Control
- ↳ Combat Operations Underlying Conditions
- ↳ Near Death Experience
- ↳ Proactive Prebuild Activities Controls
- ↳ Trigger Combat Cast Control
- ↳ Universal Magic Parascience System
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