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We are looking for you - introduce yourself!
We are looking for you! Help us to realize this gigantic life's work. - 1 Topics
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Join us and become part of th…
by azzuriel View the latest post
15 Apr 2019 12:39
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Simulation
Create a realistic mix of turn-based daily cycles in a persistent Open World real-time simulation. Use neural networks, genetic algorithms and BDI software agents to interact with every imaginable game object to create synergies.
Subforums:- World Generation System
- ECO Systems
- Cellular Automation System
- Consequentialism System
- Process Analytical Technology System
- Automatism Macro System
- Organism Recognition System
- Monetary Economic System
- Coinage Seigniorage Tradehub System
- Chronobiologic Cycle System
- Metabolism System
- Perception Morphogenetic Fields
- Signatures Core Prospection Control
- Self Organizing Feature Map
- Active Minded Assets System
- Chimera Seed AI System
- Building Block of Life Primordial Ooze
- Ressource Energy Circuit Recycling
- Activities Allocation Value System
- Communication Contract System
- Superstructure Realm (Housing)
- Geo Engineering Meteorology System
- Routing Autopilot Waypoint System
- Biogenesis System
- Trading Construction Sandbox
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Survival
How many times have we wondered why in a survival game I can't do this or that to survive. Our claim to be able to do just that. We love lateral thinking.
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RPG
Open up playful possibilities to gain access to obvious self-evidences. Go back to the roots of old-school role-playing elements. Think in complex contexts.
Subforums:- Butterfly Effect System
- Soul Sense System
- Panspermia Hightec Scale Paradoxon
- Stage of Life System
- Social Fabrice Communication
- Multi Accounting Sharing System
- Information Interchange System
- Spirituality Energy Chakren System
- Travel Resting Spot System
- Archivement Accrediting
- Genom Imprinting Build System
- Ideology Interaction System
- Vocationally Oriented Dedicated Realm
- Submarine Environment
- Player Story Construction Kit
- Asset Management Archievments
- Escorts System Merchandaries Market
- Study Observation Layer
- Journaling Gameplay System
- Character Creation Sandbox
- Creatures Minions System
- Races Species System
- Social Culture System
- Religion Faith System
- Origin Language Localization
- Dimension Scale Metrics
- Mechanics Technologies
- Settings
- Look Feel
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Strategy
There are many Global 4x strategy games, almost all of them are turn-based. Ever tried to integrate the aphorism E(x)plore, E(x)pand, E(x)ploit and E(x)terminieren into a never sleeping MMORPG with survial and complex simulation aspects? We do it!
Subforums:- Trident Occlussion System
- Character Management System
- Complex Controlling
- Knowledge Base System
- Metagaming API System
- Browser APP Smartphone Integration
- Dynamic Growth Adaptive Interfaces
- Solar System
- Infrastructure Logistic Hub System
- Geo Information System
- Human Intelligence Realm (Espionage)
- Rights Management
- Political Orders Diplomacy
- Empire Management
- Science Research Development
- Monitoring Statistic System
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Shooter
What we miss in really all good shooters are the degrees of freedom. Forget static level design. Say welcome to player-driven and node-based procedural generation of everything. This changes everything.
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