I remember when I used to walk through dark dungeons. The first PC Magazine conquered the market, I tried every day to get plans and drawings of this long forgotten old classic like "Eye of the Beholder". A pointed pencil and a lot of paper were a big part of the atmosphere, to have to draw maps of the labyrinths myself. The concept will try to implement a mix of map management, land surveying, navigation, vegetation science, tracking, aspects of astronomy, nautical science, cartography, as well as combinatorics and logic of Scout knowledge in a playful way.
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