Weather as a means of influential gamemechanics. Intervention of essential and manipulative methods in the control cycles of the antarianic Eco System. Thus, weather is far more than just a stylistic means of immersion. A prerequisite for the implementation of such globally oriented "weather manipulations" is the technological challenge not only to simulate the weather, but also to specifically integrate the local play areas (see "Procedural World Generation (PWG)"). Local "weather anomalies", "weather fronts", "territorial devastations", "floods", "volcanic eruptions" or scenes similar to the ice age.
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