RPG

Open up playful possibilities to gain access to obvious self-evidences. Go back to the roots of old-school role-playing elements. Think in complex contexts.
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  • Butterfly Effect System
    Decisions can affect the whole world in such a way that the player has to live with its consequences.
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  • Soul Sense System
    Live authentically according to your RPG rules set up personally in the game to store attributes of your character in your soul and thus beat death a bargain.
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  • Panspermia Hightec Scale Paradoxon
    Technological progress inversely brings an exponential expertise to the ideas of the antarian worldview. Competence is defined by inverse and paradoxical technological progress. We must understand our past in order to understand and change our future.
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  • Stage of Life System
    In Antares Open World definieren wir generalisiert 8 spielbare Altersklassen für Charaktere. Jede Altersklasse besticht durch ihre speziellen Fähigkeiten und Auffassungsgaben.
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  • Social Fabrice Communication
    Simulated social behaviour will induce reactions or actions of other characters in animals to individuals of the same species and will reveal appropriately trained behavioural patterns.
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  • Multi Accounting Sharing System
    Account sharing or the separation of character (body) and consciousness (mind) for a dedicated purpose (multi accounting). Anti PayToWin mechanisms, as well as the control of the payment system via in-game mechanisms via the land registry & lease licenses.
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  • Information Interchange System
    With each encounter and the exchange of social skills, the behavioural sequences are associated and weighted and stored in a matrix. To each newly added image positioning, individualizing characteristics are added to this character.
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  • Spirituality Energy Chakren System
    To map universal qualities of humanoid life through subjective positive and negative expressions such as survival, instincts, will, power, relationship, love, inspiration, intuition, awareness through the Spiritualism Control Framework.
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  • Travel Resting Spot System
    Every world needs a means of locomotion. Teleportation does not exist. Long distances hold dangers, so it is not surprising to visit a resting place with the adventure group before dusk. It is an essential part of the concept, just like in old DSA times.
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  • Archivement Accrediting
    Wie auch in der realen Welt, sind Antiquitäten kein Ramsch, sondern Raritäten. Je länger ein Objekt in Gebrauch des Spielers, umso wertvoller wird es. Das System etabliert die Nachhaltigkeit von Errungenschaften und weißt den Assets biologische Metadaten zu.
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  • Genom Imprinting Build System
    Possibility to use his item build via genetic pools by storing genotypes (allele combinations) and phenotypes (genotype and environmental trait combinations), meaningfully in combinatorics.
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  • Ideology Interaction System
    The interpretation of the world related to its natural sciences, philosophies and religions, politics and economy, nature and culture, customs and morals, traditions, experiences and feelings, as well as the theoretically formulated views, the ideologies of Antaria.
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  • Vocationally Oriented Dedicated Realm
    The choice and decision for one or more professions should be in the foreground. The player will be judged according to his actions. If the player comes into close and passionate contact with the timber industry, he will soon become a respected forester.
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  • Submarine Environment
    From the creatures slumbering deep in the ocean to the fascinating shimmering coral reefs, the breathtaking azure sea is home to lupus. It is said to turn blood red and change colour, the whole body of the sea is piled up when it strikes relentlessly and awakening.
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  • Player Story Construction Kit
    Influence of game makers via an intuitive story building kit, so complex stories based on own novel templates with much inspiration, can be implemented in the world to be discovered. Inspired by books with variable storylines. Seamless integration into metagaming.
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  • Asset Management Archievments
    With new ideas, the concept wants to professionalize the established dogmas through modern item management, effective compact storage strategies, the securing of access, the availability of the thing, the building production processes, the economic preservation of the goods in the life cycle, with its overall view of objects, maintenance, contracts and locations.
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  • Escorts System Merchandaries Market
    In times of rising crime, extortion and ransom demands, the private security industry is booming. Therefore, the protectorate regularly offers tenders on the mercenary market. Depending on the necessity of the situation, players will hire and hire escorts, money & goods transport and personal protection, object protection, as well as companions and people to travel.
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  • Study Observation Layer
    Observation is a key activity in the sense of a workflow to be created, see Activities & Quotas (Interaction). It forms the uppermost behaviour sequence for eye contact see Social Structure & Communication.
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  • Journaling Gameplay System
    Antares Open World wants to use this core competence to introduce a journaling gameplay system on the one hand, and a dynamic player-controlled and meta-supported gameplay diary on the other.
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  • Character Creation Sandbox
    Character generation is the hallmark of an MMO. Generation of genetic material (typification), mental maturity, physical and physical characteristics, career aspirations, learning curves and equipment, theological views, beliefs, culture and political attitudes, character analysis (psychogram) & behavioural dynamics, and the definition of substantial basic values must be defined.
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  • Creatures Minions System
    An interactive database of the fauna of Antariums. The aim is to find and classify species in the research urge and to give a name to the discoverer. In addition, research into the physique and anatomy of the species releases bonuses, e.g. for hunting.
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  • Races Species System
    Database of all breeds and species in Antares Open World.
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  • Social Culture System
    Database on Antarian sociologies and cultures.
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  • Religion Faith System
    Treatises on Religion and Faith in the Antarian World.
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  • Origin Language Localization
    Essay about descent, language & localization in Antares Open World.
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  • Dimension Scale Metrics
    Everything about dimensions, scales and metrics.
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  • Mechanics Technologies
    Knowledge database about the gamemechanics and applied technologies of the antarian universe.
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  • Settings
    Structure of the settings in the sense of game design.
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  • Look Feel
    Which perception should be established?
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